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- /*
- * Example 1b.c - Sample source from The RenderMan Companion
- * by Steve Upstill
- *
- */
- #include <ri.h>
- #define NFRAMES 10 /* number of frames in the animation */
- #define NCUBES 5 /* # of minicubes on a side of the color cube */
- #define FRAMEROT 5.0 /* # of degress to rotate cube between frames */
-
- main()
- {
- int frame;
- float scale;
- char filename[20];
-
- RiBegin(RI_NULL); /* Start the renderer */
-
- RiLightSource("distantlight", RI_NULL);
-
- /* Viewing transformation */
- RiProjection("perspective", RI_NULL);
- RiTranslate(0.0, 0.0, 1.5);
- RiRotate(40.0, -1.0, 1.0, 0.0);
-
- for (frame = 1; frame <= NFRAMES; frame++)
- {
- sprintf(filename, "anim%d.pic", frame);
- RiFrameBegin(frame);
- RiDisplay(filename, RI_FILE, RI_RGBA, RI_NULL);
- RiWorldBegin();
- scale=(float)(NFRAMES-(frame-1))/(float)NFRAMES;
- RiRotate(FRAMEROT * frame, 0.0, 0.0, 1.0);
- RiSurface("matte", RI_NULL);
-
- /* Define the cube */
- ColorCube(NCUBES,scale);
- RiWorldEnd();
- RiFrameEnd();
- }
- RiEnd();
- }
-
-